Iconoclasm is a 3D hack-n-slash action game.
It was developed for the Software Engineering Project 5 and Software Engineering Project 6 modules at the DigiPen Institute of Technology Singapore.
Gameplay Showcase
This module focuses on the development of the custom game engine, named EngineEngine, which is written from scratch in C++ with the help of third party libraries and APIs in a team of 10 students (Team GodKillers).
My Contributions
Was the technical lead
Keep track of progress in game engine development, task assignment to programmers, and communicating with designers to have the best engine catered to them in terms of interface and features
Programmed and embedded C# scripting engine
Implemented the base engine architecture using an Entity-Component System in the engine via a 3rd party library
Implemented 3D audio system
Helped debug and assisted other programmers
TiMi Studio: Networking & Demo session:
During the semester break, TiMi Studios, came to our school to network with our team and to try out our game.
TiMi studio trying Iconoclasm!
Ubisoft Singapore Studio Visit:
We also had the pleasure of being invited by Ubisoft Singapore and had the chance to
showcase our project.